The official Update 14.5 changelog introduced Lunar Bridge as an 11-floor Dungeon and connected new units to that content window. A Dungeon plan should still begin in the current client: confirm active floors, entries, modifiers, pity or reward display, and whether later updates changed the source. Do not treat launch details as permanent availability.
Dungeon readiness
Build for repeated floors
Use a reliable opener, scalable carry, support or control, and the floor’s mechanic answer. Add economy only when the stage lasts long enough to repay it. A roster that barely clears once may be inefficient for a long farm; prioritize consistency, simple placement, and repeatable ability timing.
If floor mechanics vary, maintain a flexible slot. Do not assume a team used for the first floor handles the later boss. Review the panel at each new breakpoint and record what changed.
Clear the bottleneck
Place around bends and lane overlaps, leaving space for key supports and restricted units. Upgrade toward the next wave rather than following a fixed order from another map. Save active abilities for a named elite, boss phase, or emergency unless testing proves cooldown use is better.
After a failure, log floor, wave, enemy, cash, upgrade state, and unused abilities. An early leak calls for cheaper defense; a boss timeout calls for focused damage or timing; a swarm calls for area coverage; an immunity calls for a valid mechanic answer.
Farm current rewards
Update 14.5 officially associated Apathetic Savior (Door) and Phantom Thief (Jester) with Lunar Bridge Dungeon, and listed Investigation Leader (Truth) with Dungeon plus an Arcana Login Event. Confirm their current floor, pool, pity, and availability in the live interface. The official note proves their original update source, not today’s exact odds.
Track successful clears and time, but label personal drop observations as a sample. Stop when the target is obtained or the planned entry budget is reached. Recheck the Unit List for exact forms before investing.
Dungeon farm log
Record floor, current pool, entry cost, team, clear time, failures, pity display if present, and rewards received. The log measures your route; it does not establish an official rate. Start a new sample after any pool, floor, or balance change.
Check the destination after every small batch. If the target unit or item is obtained, stop and lock it before opening collection, transfer, synthesis, or sell interfaces. If the reward panel changes, preserve remaining entries until the active source is verified again.
Floor progression plan
Treat each new floor as a separate stage. Read its preview, perform a manual attempt, and keep successful opening and ability notes. Do not automate a newly unlocked floor based on the previous one. A change in lane, boss, immunity, or modifier can invalidate an otherwise identical team.
If the target appears on several eligible floors, compare completed time, entry cost, failure risk, and any displayed pity contribution. Choose the reliable route. Higher floor number is not a farming metric by itself.
Protect Dungeon resources
Set an entry reserve and a session stop. Do not spend extra keys or currency after the reward panel rotates or a bug prevents claims. Keep newly acquired Secret, Mythic, Exclusive, Shiny, Familiar, or Memoria rewards locked until exact identity and destination are verified.
Dungeon FAQ
How many Lunar Bridge floors launched in 14.5?
The official 14.5 changelog described 11 floors. Verify the current client for any later expansion or rotation.
Should I always farm the highest floor?
Only if it is eligible for the target and clears reliably. Rewards per completed minute matter more than floor number alone.